I'm currently challenging myself with "Game a Week".

In the 10th week, I created a target shooting game.

Hold down the left mouse button or space key to charge up power. When you release it, the arrow will fly in the direction of the mouse cursor. Be careful not to charge too much, as the power will reset to zero.

The game is cleared when you hit all the red targets.

Try to hit the targets as quickly and accurately as you can.

  • Hold down the left mouse button or space key: Charge power
  • Release the left mouse button or space key: Shoot the arrow
  • R key: Restart


Credits:

Arrow images (released into the public domain):

https://opengameart.org/content/rotating-arrow-projectile

StatusReleased
PlatformsHTML5
Authormizuki_game
GenreShooter
Made withGodot
Tags2D, Godot

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(1 edit)

Hello, I do the same thing to challenge myself creating smaller games - it's really the best way to grow. I played your game a bit, it had a addictive element to it and worked cleanly. Since you're doing a challenge going to deep wouldnt make sense, but I do think it would've been more satisfying to be able to fly through multiple targets so that chain-feeling of creating the perfect arc is rewarded. But all in all worked well!

I just released a prototype, would you like to check it out too? I'm gathering some feedback so I can make it a bigger project, have a nice day!