Level Eater
I'm currently challenging myself with "Game a Week".
For the 66th week, I created a game where you must defeat enemies in the correct order, or you’ll get trapped.
Controls:
Move: Arrow Keys or WASD
Restart: R Key
How to Play:
The goal is to defeat all the enemies on the map.
The numbers above the player and the enemies represent their levels.
You can defeat enemies whose level is less than or equal to yours simply by touching them. However, if you touch an enemy with a higher level than yours, it’s game over.
When you defeat an enemy, you absorb their level and grow stronger.
Think carefully about the order in which you fight, and challenge stronger enemies strategically.
But be careful!
Each time you defeat an enemy, your character grows in size.
If you grow too large, you may no longer fit through certain paths. Don’t defeat enemies recklessly.
Credits:
・Images (released into the public domain):
https://kenney.nl/assets/platformer-pack-redux
・Background music and Sound
OtoLogic(https://otologic.jp)
https://sfbgames.itch.io/chiptone
・The thumbnail was created using "ChatGPT".
| Status | Released |
| Platforms | HTML5 |
| Author | mizuki_game |
| Genre | Puzzle |
| Made with | Godot |
| Tags | 2D, Brain Training, Casual, Godot |

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