I'm currently challenging myself with "Game a Week".

For the 41th week, I created brick breaker.


It’s just an ordinary Brick breaker…

Well, except for one small twist—all the items that appear when you break blocks are bad for you.

They might reduce your score, shorten the time limit, change your movement speed, or make stars harder to see...

You might feel like it's best to avoid them as much as possible.

However, there’s a catch—it’s not all bad.

For the first few times you collect an item, you’ll receive a score bonus.

If you want to achieve a high score, you’ll have to make some sacrifices.

What will you sacrifice to increase your score?


Destroy all the breakable blocks to clear the game.

If a star touches the ground, it's game over.

How high of a score can you achieve?


How to Play:

・When an item from a broken block falls to the ground, you gain points.

・Picking up an item triggers a negative effect depending on its color.

・Picking up an item also gives you a score bonus (+25% of your current score).

 Note: Some items reduce your score, so if your score is low, the bonus might be canceled out.

Try to aim for a high score!


Controls:

A/D keys or arrow keys: Move left and right.


Credits:

Character images (released into the public domain):

https://kenney.nl/assets/platformer-pack-redux


Sound effects created using the following site:

https://sfbgames.itch.io/chiptone


Published 12 days ago
StatusReleased
PlatformsHTML5
Authormizuki_game
GenreAction, Puzzle
Made withGodot
Tags2D, Godot

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