I'm currently challenging myself with "Game a Week".

For the 24th week, I created a game where you continuously shoot at scarecrows.


A mysterious phenomenon is happening where scarecrows are spontaneously appearing.

If this continues, our settlement will be overrun by scarecrows.

We must quickly destroy them.

Here, you have a missile launcher.

You can fire missiles infinitely.

There is a residential area between the scarecrow spawning zone and the launcher, but if you're careful, you should be fine.

I’m sure you understand, but civilians should not be targeted.

Missiles are not meant to hit people.

This is basic common sense, right?


Controls:

  • Left-click to fire a missile in the direction of the cursor.
  • Press the R button to restart.
  • Press the P button to toggle pause on/off.


This game has no end. 

If you wish to quit the game, press the P key to access the pause menu, and from there, you can return to the home screen.


Credits:

Missile and  Launcher images (released into the public domain):

https://opengameart.org/content/tower-defence-basic-towers

Scarecrow images (released into the public domain):

https://pixelfrog-assets.itch.io/tiny-swords

Character images (released into the public domain):

https://kenney.nl/assets/platformer-pack-redux

Sound effects created using the following site:

https://sfbgames.itch.io/chiptone

Background music by OtoLogic

 https://otologic.jp

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