I'm currently challenging myself with "Game a Week".

For the 18th week, I created a game where you dodge bullet patterns.

The control methods are different for the red character and the green character. 

Can you continue to dodge the bullets without getting confused by the different control schemes?

On the title screen, the "PLAY" option allows you to select the level you want to play.

Levels that you have cleared will show "O" or "X" for each mode (RED, GREEN, ALL).

 "RED" levels will be marked in red, "GREEN" levels in green, and "ALL" levels in white.

 An "O" indicates a level you've cleared, while an "X" indicates a level where you achieved EXCELLENT.

You can earn an EXCELLENT rating by clearing a level without taking damage.

You can change the character you control in the game by selecting a different "MODE" on the title screen.

Selecting "RED" allows you to control the red character, while selecting "GREEN" lets you control the green character. 

Choosing "ALL" puts you in a mode where you control both the red and green characters simultaneously.

This is a very challenging mode, so if you feel unsatisfied after clearing "RED" and "GREEN," I encourage you to give it a try.


  • Red Character: Move using the A, W, S, D keys.
  • Green Character: Move using the arrow keys.

Credits:

Character images (released into the public domain):

https://kenney.nl/assets/platformer-pack-redux

Published 9 days ago
StatusReleased
PlatformsHTML5
Authormizuki_game
Made withGodot
Tags2D, Godot

Leave a comment

Log in with itch.io to leave a comment.